Three Teams, One Winner: How Internal Competition Created WeChat's Mobile Dynasty

Three Teams, One Winner: How Internal Competition Created WeChat's Mobile Dynasty

Published on August 15, 202513 min read

What you'll learn:

  • How internal competition sparks team innovation
  • Why edge teams often create breakthrough products
  • How to drive disruptive innovation within large companies
  • Why product culture matters more than resource advantages

Imagine you're a CEO and discover three internal teams developing the same type of product. What would you do? Stop two teams and consolidate resources? Or let them compete freely with the best team winning?

In late 2010, Ma Huateng faced exactly this choice. Three Tencent teams from different divisions were developing Kik-like mobile messaging products. Conventional corporate wisdom suggested this "duplicate construction" wasted resources and should be immediately consolidated.

But Ma Huateng made a seemingly "irrational" decision: let the three teams compete freely, supporting whoever performed best.

That decision ultimately birthed WeChat.

What you'll learn from this epic internal competition:

  • How internal competition sparks team innovation
  • Why edge teams often create breakthrough products
  • How to drive disruptive innovation within large companies
  • Why product culture matters more than resource advantages

The Birth of Three Teams

Wireless Division: The Natural Favorite

When Kik exploded overseas in 2010, Tencent's Wireless Division (later Mobile Internet Group) seemed the obvious choice to develop mobile messaging products.

As Tencent's "mobile department," Wireless had the most mobile development experience, largest team size, and Mobile QQ—an important mobile product. From a business logic perspective, developing a new mobile communication tool should naturally fall to them.

Indeed, Wireless was developing a Kik-like product. They had abundant resources, mature technical architecture, and deep understanding of mobile user needs.

But these very "advantages" became their burden.

"Everything we're building, Mobile QQ can already do," many Wireless employees thought. "And Mobile QQ has stronger channels and broader user coverage. Why build a product that competes with QQ?"

This thinking was logical but fatal. In large corporations, the biggest enemy often isn't external competition—it's internal vested interests.

QQ Mail Team: The Unexpected Contestant

While Wireless Division seemed the natural choice, an unexpected team entered the race: QQ Mail.

Allen Zhang, QQ Mail's head, had sent that famous midnight email to Ma Huateng about Kik. When Ma Huateng approved his project, many were surprised.

"QQ Mail team doing mobile messaging?" skeptics asked. "They don't understand mobile development, have no mobile user base, and lack mobile technical experience."

But Zhang saw these apparent weaknesses as strengths.

"We have no legacy burden," Zhang told his team. "We can start completely fresh, designing purely for mobile without considering PC compatibility."

This "beginner's mind" became their secret weapon.

QQ Team: The Reluctant Participant

The third team came from QQ's core division. As guardians of Tencent's most important product, they felt obligated to participate.

"If anyone's building the next generation of instant messaging, it should be us," QQ team leaders reasoned.

But their participation was half-hearted. Deep down, many believed no product could replace QQ's dominance.

"We're already the king of instant messaging in China," a QQ executive said. "Why do we need another messaging product?"

This complacency would prove costly.


The Horse Race Begins

Ma Huateng's Bold Decision

When Ma Huateng learned about the three parallel projects, advisors suggested consolidation.

"This is resource waste," one executive argued. "We should pick the strongest team and give them all resources."

But Ma Huateng disagreed. "Internal competition isn't waste—it's insurance. We don't know which approach will succeed, so let's try all three."

This decision reflected Ma Huateng's deep understanding of innovation: breakthrough products often come from unexpected places.

The Ground Rules

Ma Huateng established clear competition rules:

  1. Equal starting conditions: Each team got similar resources and support
  2. Regular evaluation: Monthly reviews of progress and user feedback
  3. Market decides: User adoption and engagement would determine the winner
  4. Winner takes all: The successful product would get full company support

"Let the market judge," Ma Huateng announced. "Whoever builds what users actually want will win."

The Different Approaches

Each team took distinctly different approaches:

Wireless Division: Built on existing Mobile QQ architecture, focusing on feature completeness and technical stability.

QQ Mail Team: Started from scratch with mobile-first design, emphasizing simplicity and user experience.

QQ Team: Enhanced existing QQ with mobile-optimized features while maintaining compatibility.

These different philosophies would determine their fates.


The Unexpected Winner

Early Development

In the first few months, Wireless Division seemed to be winning. Their product was technically sophisticated with comprehensive features.

QQ Team's approach was solid but uninspiring—essentially Mobile QQ with new features.

QQ Mail team's product was simplest but felt different. "It doesn't look like QQ at all," some executives worried.

"That's exactly the point," Zhang responded. "We're not building QQ 2.0. We're building something completely new."

The First User Tests

When the three products launched internal testing, results were revealing:

Wireless Division's product: Technically impressive but felt cluttered. Users found it powerful but overwhelming.

QQ Team's product: Familiar but uninspiring. Users said it felt like "QQ with a new skin."

QQ Mail team's product (WeChat): Simple but addictive. Users spent more time using it despite fewer features.

"WeChat felt different," one tester noted. "It felt personal, intimate, like texting a close friend."

The Growth Metrics

After three months of external testing, usage patterns became clear:

  • Wireless product: High initial adoption, declining engagement
  • QQ product: Steady but unexciting growth
  • WeChat: Lower initial adoption but exponential growth in engagement

"WeChat users were spending 3x more time in the app," Ma Huateng observed. "That's the metric that matters most."

The Decisive Moment

The turning point came when WeChat introduced voice messaging. While other teams focused on text features, Zhang's team pioneered voice communication.

"Voice messages were perfect for mobile," Zhang explained. "Typing on phones is clunky, but speaking is natural."

Voice messaging exploded WeChat's growth. Within weeks, daily active users tripled.


Why the Underdog Won

Freedom from Legacy

WeChat's biggest advantage was having no legacy to protect.

"The other teams were constrained by existing products," Zhang noted. "We could build exactly what mobile users needed without worrying about cannibalizing anything."

This freedom allowed revolutionary design choices that established teams couldn't make.

Mobile-First Thinking

While other teams adapted PC concepts for mobile, WeChat was designed mobile-first.

"We never asked 'How do we make QQ work on mobile?'" Zhang said. "We asked 'What would perfect mobile communication look like?'"

This fundamental difference in approach determined everything.

Startup Culture within Corporate Structure

Zhang's team operated like a startup despite being inside a large corporation.

"We made decisions in hours, not weeks," a team member recalled. "Allen encouraged experimentation and rapid iteration."

This agility proved crucial in fast-moving mobile markets.

User-Centric Design

Most importantly, WeChat focused obsessively on user experience over feature completeness.

"We removed features that didn't feel natural on mobile," Zhang explained. "Sometimes less is more."

This philosophy created a product that felt intuitive rather than complex.


The Victory and Its Lessons

The Official Decision

By mid-2011, WeChat's superiority was undeniable. Ma Huateng made the official decision: WeChat would be Tencent's primary mobile messaging platform.

"Allen's team won because they built what users actually wanted," Ma Huateng announced. "Not what we thought they should want."

The other teams were gracefully transitioned to support WeChat's growth.

Internal Reaction

The decision created mixed reactions within Tencent:

Winners: Zhang's team was vindicated but remained humble. "We got lucky with timing and approach," Zhang said.

Wireless Division: Initially disappointed but eventually embraced WeChat's success. "We learned that resources don't guarantee victory."

QQ Team: Accepted the decision professionally. "WeChat proved that even QQ can be improved upon."

The Broader Impact

WeChat's victory changed Tencent's culture permanently:

  1. Edge teams gained respect: Outsider perspectives became valued
  2. Internal competition became normal: Multiple teams tackling similar problems
  3. Mobile-first thinking spread: All products adopted mobile-centric design
  4. User experience became paramount: Features mattered less than user satisfaction

Lessons from the Horse Race

The Power of Internal Competition

Ma Huateng's decision to allow parallel development proved visionary.

"Competition brings out the best in teams," he reflected. "Even internal competition creates pressure to excel."

The key insight: sometimes "inefficient" resource allocation produces better outcomes than optimized planning.

Edge Teams Often Win

WeChat's victory demonstrated that breakthrough innovation often comes from unexpected sources.

"The team with the most resources isn't always the team with the best ideas," Zhang observed. "Sometimes constraints force creativity."

This lesson influenced Tencent's approach to all future innovation projects.

Culture Beats Resources

Despite having fewer resources, WeChat's team succeeded through superior culture and approach.

"We had less money but more freedom," Zhang noted. "Freedom to experiment, fail fast, and try again."

Creating environments where small teams can move quickly became a Tencent priority.

Mobile Requires Different Thinking

Perhaps most importantly, the competition proved that mobile internet required fundamentally different approaches than PC internet.

"You can't just shrink PC products for mobile screens," Ma Huateng concluded. "Mobile users have different needs, behaviors, and expectations."

This insight guided Tencent's entire mobile strategy going forward.


From Internal Race to Global Dominance

Today, WeChat has over 1.2 billion monthly active users worldwide, generating tens of billions in revenue annually. It's become the foundation of Tencent's entire mobile ecosystem.

But WeChat's success story isn't just about one product—it's about how smart organizations can harness internal competition to drive innovation.

"That internal horse race was one of the best decisions I ever made," Ma Huateng later said. "It showed us that the best ideas can come from anywhere if you create the right conditions."

For leaders facing similar decisions, WeChat's story offers crucial lessons:

  1. Don't fear internal competition—it often produces better results than forced coordination
  2. Give edge teams real chances—they might see opportunities others miss
  3. Judge by results, not resources—the best-funded team isn't always the best team
  4. Embrace paradigm shifts—new platforms often require completely new approaches

Sometimes the most important races happen within your own organization. The question isn't whether to allow internal competition—it's whether you have the courage to let the best ideas win, regardless of where they come from.

In Tencent's case, that courage created one of the world's most successful products and transformed how billions of people communicate. All because one CEO was brave enough to let three teams race toward the future.